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| Zaxxon | |
| Developer: | Sega |
| Publisher: | Sega |
| Release date: | 1982 |
| Genre: | Retro/ Shoot 'em up |
| Game modes: | Up to 2 players, alternating turns |
| Cabinet: | Standard and table |
| Controls: | Joystick; 1 button |
| Monitor | |
| Orientation: | Horizontal |
| Type: | Raster, standard resolution (Used: 256 x 224) |
| Notes | |
| First game with isometric graphics; Developed during the Golden Age of Arcade Games | |
Zaxxon is a 1982 arcade game by Sega. The game gives the player the experience of flying a space shuttle-like craft through a fortress while shooting at enemy entities ( missiles, enemy gunfire, etc.). The object of the game is to hit as many targets as possible without being shot down.
At the time of its release, Zaxxon was unique as it was the first game to employ isometric projection, something of a three-quarters viewing perspective. This effect simulated three dimensions (albeit from the viewpoint of a second person).
A popular game, Zaxxon was ported to allmost all home computerThe home computer is a consumer-friendly word for the second generation of microcomputers (the technical term that was previously used), entering the market in 1977 and becoming common during the 1980s. The home computer became affordable for the general and video game consoleA video game console is a dedicated electronic device designed to play video games. Often the output device is a separate television or a computer monitor. Once, video game consoles were easily distinguishable from personal computers: consoles used a stan systems between 1982 and 1984This page is about the year 1984. For other uses of 1984, see 1984 (disambiguation). 1984 is a leap year starting on Sunday (link shows calendar). Events January January 1 Brunei becomes a fully independent state January 1 AT&T is broken up into 22 indepe. Among them were DOS (as a Booter), Apple II, Atari 2600, Atari 5200, Commodore 64, ColecoVision and Intellivision. The Atari 2600 and Intellivision ports were noticable, because they used a first-person perspective instead of the isometric graphics of the other versions. This is probably due to technical limitations of these consoles.
| Atari 2600 ( 1982) | Colecovision ( 1982) | Intellivision ( 1983) |
| Atari 5200 ( 1984) | Commodore 64 ( 1984) |