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Home > Worms weapons and tools


 

These are the weapons you may use in Worms games. Note that not all of them are available in every game, though.

1 Explosive projectiles

These are the weapons that, to use, you have to set your angle, then launch them from a distance, to cause instant damage on impact. Some of them let you calibrate the power used too.

1.1 Bazooka

The bazooka is a variable-power weapon that launches a shell that explodes on impact. Unlike most throwable weapons, the bazooka is affected by wind. It is possible for a worm to fire the bazooka in one direction, and have the wind carry the shell back over his head and into a target behind him. Recent versions of Worms set the bazooka's maximum damage to 45; versions up to Worms 2 set it to 50.

1.2 Homing Missile

The homing missile in Worms is an unreliable weapon that does minor amounts of damage. It is useful in that it can accurately hit a target at a distance. Unfortunately, it requires a more or less clear path to the target or it will explode into whatever is in its way. It creates little collateral damage and should be used only against well-exposed targets. It can be useful if an enemy worm is in a position where it can be knocked into water, as the homing missile can be targeted to produce a shockwave in just the right place.

To a limited extent, you can adjust the angle of fire as well as the force of fire to control the missile's path.

In Worms 2, there is a delay between firing and the missile locking onto its target; during this very short time the missile behaves ballistically. This delay can be used to an advantage; if there is no clear path to the targeted enemy, a homing missile can be launched high into the air, from where it will lock on.

The homing missile can travel underwater and remain functional, although if fired too deep it will sink.

1.3 Homing Pigeon

The homing pigeon is a weapon that allows you to strike an enemy from a distance. You first choose your target, then you launch the homing pigeon, which will then fly across the landscape and explode into the target.

However, the pigeon is notoriously stupid and will often attempt to fly through the landscape, causing itself to blow up. Because of this is advisable to use this weapon only if there is a more or less clear path to the target.

The homing pigeon's explosion does only a moderate amount of damage.

This weapon is a humorous combination of the concept of a homing missile and a homing pigeon. Real-life homing pigeons are simply pigeons that have been bred to find their way home over long distances.

1.4 Longbow

The longbow is a projectile weapon that does a small amount of damage to an enemy. Its advantages are that you can fire it twice in a turn, and so hit two different targets; and that it does not cause an explosion and so may be safer than other weapons in some situations when collateral damage is a danger.

Each arrow from the longbow does 15 points of damage. You cannot aim the longbow down, and arrows are affected by the wind.

You can also fire an arrow to the terrain. The arrow will stick there and you can stand on it.

1.5 Magic Bullet

The magic bullet is a superweapon that is seldom available in regular play. It is one of the most powerful and accurate weapons in the game. The magic bullet can be fired at almost any target on the landscape and it will find a path to the target, going around corners, through tunnels, etc. Occasionally it will fail and explode into some impediment, but this is usually only when there is little room to manoeuvre.

The explosion caused by the magic bullet is quite powerful. Because of this it should not be used in close quarters.

This weapon was first introduced as a secret feature in Worms 2, called "Patsy's Magic Bullet".

1.6 Mortar

The mortar is similar to the bazooka, except that it always fires at full power; only the angle can be specified. This emulates the behaviour of real mortars.

When the mortar shell hits something, it explodes into five smaller bomblets.



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