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The World of Darkness resembles the contemporary world, but darker, more devious, more conspiratorial. Humanity is losing hope as it is preyed upon and abused by supernatural creatures such as vampires, werewolves and wraiths. Worse, they are not solitary predators to be hunted down and destroyed, but numerous and intelligent enough to form societies, develop various warring factions and use humans as pawns in their games.
Interlocking conspiracies, some mirroring those said to exist in our own world, some unique, can be found throughout the setting. Cabals of powerful Mages, coteries of cunning vampires, and other, stranger powers vie within their own cultures and with each other for control of the world. The dichotomy between rich and poor, influential and weak, powerful and powerless, is larger than in our world. Decadence is common and corruption is everywhere. This dark reflection seen everywhere: gargoyles and gothic construction influence architecture, while the leather look and punk atmosphere crowd the streets.
White Wolf developed the following games set in the World of Darkness:
Though each game line is ostensibly its own self-contained universe, as time has passed, more and more obvious connections between the settings have been made in the canonicalCanon can mean: A rule adopted by an ecumenical council of the Catholic or Eastern Orthodox churches. From the Greek kanon for rule or measure. See canon law. A list of books accepted by an ecclesiastic communion as authoritative or divinely inspired., published material. This presents difficulties for Storytellers, since some canonical cosmologies subtly or blatantly conflict with others. Many of the later game supplements have optional rules suggesting how to handle interactions between different types of supernatural beings.
In late 20032003 is a common year starting on Wednesday (link will take you to calendar), and also: The International Year of Freshwater The European Disability Year Summary Perhaps the defining global event of the year 2003 was the Invasion of Iraq launched by the U, White Wolf announced it would stop publishing new books for the line, bringing the published history of the multiverse to an end with a series called The Time of Judgment. This event is described from different supernatural perspectives in four books: Vampire: Gehenna, Werewolf: Apocalypse, Mage: Ascension, and World of Darkness: Time of Judgment.
On August 21, 2004, White Wolf launched its new World of Darkness line, the first releases consisting of a generic corebook, with both general rules and those for human characters, and the sourcebook for the new line, . Originally scheduled for a November 2004 release, Werewolf: The Forsaken is now slotted for a February 2005 release, with Mage: The Awakening currently scheduled for a March 2005 release.
See also: Storyteller SystemThe Storyteller System is the basic set of game mechanics in the role-playing games published by White Wolf Game Studio. Games using this set of rules include the World of Darkness product line, Exalted the Trinity line, and Street Fighter: The Role-Playi