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Home > Wolfenstein: Enemy Territory


 

Wolfenstein: Enemy Territory (ET) is a freeware first-person shooter (FPS) computer game, and a standalone sequel to Return to Castle Wolfenstein, created by Splash Damage .

Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein. However, due to problems with the single-player aspect it was instead released on May 29 2003 as a free standalone game. In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.

1 Gameplay

The character classes in Enemy Territory are:

There are two sides, Allies and Axis. There are six officially released maps, and many community-created maps. On each map, the offense wins by completing a certain set of objectives. The defense wins by keeping the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. In the official six-map campaign, Allies are offense for all but one map.

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly.

Players have up to eight weapon slots, depending on character class.



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