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A widget is a graphical component, or control, that the user interacts with, such as a window or a text box. Widgets are sometimes qualified as virtual to distinguish them from their physical counterparts, e.g. virtual buttons that can be clicked with a mouse cursor, vs physical buttons that can be pressed with a finger. Widgets are often packaged together in widget toolkits. Programmers use widgets to build graphical user interfaces (GUIs).Various widgets:
- button
- check box
- radio button
- combo box
- icon
- text box (edit field)
- tooltip
- scrollbar
- status bar
- toolbar
- menu
- command menu
- context menuThe term context menu is commonly used for list menus which pop up when clicking with the right mouse button in the client area of a computer application. Keyboards with Microsoft-keys also have an additional key that opens context menus in Microsoft Wind
- pie menuA pie menu (also referred to as a "radial menu") is a user interface which is designed for quick selection of a limited number of options in a computer application, usually with a mouse. A typical pie menu requires the user to click a mouse button, after
- window
- panelA panel is a thing that blocks one area from another. It is usually made up of thin sheet metal. A panel may be a flat or sculptured area that is part of a larger structure such as a piece of furniture or one element of a multi-panel screen. A panel is a
- dialog boxDialog boxes are special windows which are used by computer programs or by the operating system to display information to the user, or to get a response if needed. They are so-called because they form a dialog between the computer and the user either info, modal windowIn user interface design, a modal window is a child window created by a parent application, usually a dialog box, which has to be closed before the user can continue to operate the application. Modal windows are frequently an element of MDI applications.
See also
Human-computer interactionHuman-computer interaction (HCI is the study of interaction between people users and computers. It is an interdisciplinary field, relating computer science, psychology, cognitive science, human factors ( ergonomics), design, sociology, library and informa
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