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Warcraft III features an innovation over the previous games in the series: more powerful units called heroes. For instance, heroes within the game can find or trade items to increase skills, defense, etc. With each kill of an enemy of a certain level the heroes gain experience points, eventually resulting in increased levels of their own, and new spell options (thus introducing role-playing game elements to the series). Heroes also can apply beneficial auras to allied units.
Another new innovation are creeps, which are computer controlled characters you fight even in multiplayer, who guard key areas or neutral buildings. They are designed to act as a resource for the players to kill so as to level up your hero and gain hero items. The idea is to force the player to be aggressive instead of turtling up.
Within the game there are four races at war: the humans and the orcs, who also appeared in Warcraft and Warcraft II, along with two new character teams, the night elves and the undead. A fifth playable race, the Burning Legion, was changed during playtesting to a set of non-player characters and monsters (with a playable "cameo" on the last level of the Undead campaign, as Kel-Thuzad summons Archimonde).
Players meet other players over the InternetThis article is about the Internet the extensive, worldwide computer network available to the public. An internet is a more general term for a set of interconnected computer networks that are connected by internetworking''. WWW information network structu to set up multiplayer games via Blizzard's free Battle.netnet is an online gaming service provided by Blizzard Entertainment. It was first used with Diablo. Unlike other popular online gaming services, the Battle. net connection fees are included in the list price of the game. This has made Blizzard's games wild service, or may play against the computer.
Warcraft III also includes a very thorough scenario editor. It uses a scripting language similar to the trigger system used in StarCraftStarCraft SC is a real-time strategy computer game produced by Blizzard Entertainment in 1998. The game is similar to Blizzard's previous hit Warcraft II but has a science fiction setting. The game was heavily edited during the development process to stee. As well as providing the ability to edit any aspect of the units, buildings and spells, it has such advanced features as custom tilesets, custom cinematic scenes, dialog boxes, variables, and weather effects.
The game was developed by Blizzard Entertainment, a subsidiary of Vivendi UniversalVivendi was the name of a French company, which merged in 2000 with Canal+ television networks and the Canadian company Seagram, the owner of Universal Studios film company, to become Vivendi Universal. See this entry for post-merger company details., and released in July 20022002 : January February March April May June July August September October November December A timeline of events in the news for July, 2002. See also Afghanistan timeline July 2002 July 31, 2002 The Foreign Relations Committee of the United States Senate. Warcraft III proved to be one of the most anticipated and popular video game releases ever, with 4.5 million units pre-ordered and over 1 million additional units sold during its first two weeks.