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The Ultima series can be divided in two parts. While the first three games (the 'Age of Darkness' trilogy) are the usual "kill the evil overlord" fantasy games, the later ones added an innovative moral element, in that the character had to excel at the eight virtues of honesty, compassion, valor, justice, sacrifice, honor, spirituality and humility. Most of the virtues are loosely based on the Chivalry code of knighthood (but without any explicit Christianity), although Garriott took some ideas from the movie The Wizard of Oz as well.
The creator, Richard Garriott, no longer owns the rights to the game, nor participates in the development.
Ultima 1-5 were originally developed on and released for the Apple II family of computers. All the games from Ultima 6 on were developed on IBM PC compatible machines.
The earlier Ultima games were ported to many computer types, including 8-bit Atari (Ultima 1-4), Atari ST (Ultima 2-6), Commodore 64 (Ultima 1-6), Commodore Amiga (Ultima 3-6) and IBM PCThe IBM PC (Personal Computer), is a trade mark of IBM. The predecessor of the current personal computers, it was introduced in August 1981. The original model was designated the IBM 5150 . It was helped created by Don Estridge who changed the world of IB (Ultima 1-5).
The Ultima games were also famous for the goodies included in the game boxes. From Ultima II on, every main Ultima game came with a cloth map of the game world. Starting with Ultima IV, small trinkets like pendants, coins and magic stones were found in the boxes. Made of metal or glass, they usually represented an important object also found within the game itself.
There is also a substantial community of Ultima fans known as the Ultima DragonsThe Ultima Dragons are a virtual club for the fans of the Ultima series of computer games. Nowadays, they're usually known as Ultima Dragons Internet Chapter or UDIC . The club was originally created on the 27th of February, 1992, on Prodigy, then disband.
The main games of the series are a trilogy of trilogies. The three trilogies are the Age of Darkness, the Age of Enlightenment, and the Age of Armageddon.
Ultima I on the Commodore 64
The first game in the series was published by California Pacific Computer Co. , and featured a storyline revolving around a quest to find and destroy a Gem of Power belonging to an evil wizard known as Mondain, who has enslaved the lands of SosariaSosaria is the fictional world in which the majority of the Ultima series of computer games are set. Originally, the world was made up of four continents. Lord British's Realm ruled by Lord British and the Lost King The Lands of Danger and Despair ruled b. Early on, the title Ultimatum was chosen, but the name was trademarked by a board game already, so the publisher suggested truncating it to Ultima, and Garriott liked it much more than the original name. This game is unique among the Ultima series (and a rarity among computer RPGs in general) for containing an action element, as the player must find a spaceship and participate in first-person space combat. The first version of the game was coded in interpreted BASICBASIC is a family of high-level programming languages. Originally devised as an easy-to-use tool, it became widespread on home microcomputers in the 1980s, and remains popular to this day in a handful of heavily evolved dialects. BASIC's name, coined in c with a few auxiliary routines in assembly languageAssembly language or simply assembly is a human-readable notation for the machine language that a specific computer architecture uses. Machine language, a pattern of bits encoding machine operations, is made readable by replacing the raw values with symbo, and was published only for the Apple II computer; two years later Sierra On-Line, Inc. released a port for the 8-bit Atari computers.
The game was one of the first commercial computer RPGs and the first commercial game to feature tile graphics to represent the environment. The tile graphics system was programmed in machine language by Ken Arnold , a friend of Richard Garriott. The game itself also owes much of its heritage (and, in the case of the dungeon exploration, the actual code itself) to Lord British's first commercial game, Akalabeth, which is unofficially referred to as Ultima 0 by Lord British himself.
This game was re-released in 1986 as Ultima I: The First Age of Darkness, entirely re-coded in assembly language, with improved graphics, much faster action, and with slightly improved gameplay, by Origin Systems. This re-release was sold in much greater numbers than the original release (thanks to the much increased market for computer games in general) and was ported to numerous other systems.
Ultima II on the Commodore 64