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Home > Team Fortress Classic


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Team Fortress Classic (TFC) is a popular multiplayer modification for the first-person shooter computer game Half-Life that allows teams of players to compete on the Internet in action packed games of capture the flag, escorting a VIP, territory control, and many other missions. It was ported to Half-Life by the developers of the Team Fortress mod for Quake in collaboration with Valve Software.

1 Classes


One interesting aspect of TFC is the interdependence it breeds amongst teammates. After picking a team (i.e., the red team or the blue team), players pick a " class". After dying (which happens often), players can pick a new class. Each class, listed below, has its own advantages and shortcomings.

For example, the scout is the fastest class in the game, but can easily be fraggedFrag is a term from the Vietnam war, most commonly meaning to assassinate an unpopular member of one's own fighting unit by dropping a fragmentation grenade into the victim's tent at night. The idea was that the attack would be blamed on the enemy, and, d (killed) by an HWGuy. But an engineer can lay waste to an HWGuy with his EMP grenades, which won't really affect medics. But snipers can kill a medic before he gets close, but is vulnerable to getting stabbed in the back by a spy. But the spy's identity can be revealed by a scout, and the interdependence goes in loops like this again and again.

Although this works in theory, reality is nothing like it. Games where professional players fight it out (clan matches and public servers where clan members play seriously) are dominated by Soldiers and Medics. This list will try to objectively describe the flaws of each class:

Patches have been released to try to fix these issues by increasing the Pyro's firepower and decreasing the HWGuy's firepower. This hasn't really helped though.



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