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The game has a different style from most computer RPGs; the player builds up a team of several characters with changeable classes and fights on an isometric playing field. The gameplay is intermixed with expositional cutscenes revealing a deep plot, and the player has very little control outside of the battles.
This was the second game known to be directed by Yasumi Matsuno, following its prequel, Ogre Battle, with featured a considerably different game style. It has a few successors in spirit, including:
Each of these games shares similar gameplay aspects with Tactics Ogre, mostly because they were developed by most of the core creators, namely Yasumi Matsuno (direction and game design), Akihiko Yoshida (character design), Hiroshi Minagawa (art direction) and Hitoshi Sakimoto (music).