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It is the highest ranking suit in the game contract bridge.
Spades is a trick-taking game somewhat akin to Hearts but more closely related to bridge.
Two to five; four is the most common number of players in teams of two ("Partnership spades").
Standard 52 card deck; can also be played with jokers.
There is no intrinsic suit ranking, except for the trump (highest) suit, which is in fact always the spade suit (unlike games such as bridge or Whist, where different suits may be trump at different times).
A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
To accumulate the required number of points; points are accrued by winning at least the number of tricks bid in each hand.
The first dealer is chosen by a draw for high card, and thereafter the turn to deal proceeds clockwise. The entire deck is dealt one at a time, face down, beginning on the dealer's left. The players then pick up their cards and arrange them by suits.
Some players allow a limited number of cards, generally at most three to each player, to be dealt face up, provided at the end of the deal each player has the same number of face-up cards. These are referred to as "Power checks", and act as a counter-balance to blind bids .
Each player decides how many tricks he will be able to take. The player to the dealer's left starts the bidding and, in turn, each player states how many tricks he expects to win. There is only one round of bidding, and the minimum bid is One. Every player must make a bid; no player may pass. No suit is named in the bid, for as the name of the game implies, spades are always trump.
In Partnerships, some play that the bidding order is Dealer's left, that player's partner, Dealer's partner, Dealer.
The game is scored by hands, and the winner must make a certain number of points which is decided before the game begins. 500 points is common, but 200 points is suitable for a short game; games to 5000 are very long but not unheard of. The player on the dealer's left makes the opening lead, and players must follow suit, if possible. (Some play that the player with the two of clubs must make the opening lead with it.) If a player cannot follow suit, he may play any card. The trick is won by the player who plays the highest trump, or, if no trump was played, by the player who played the highest card in the suit led. The player who wins the trick leads next. Play continues until none of the players have any cards left. Each hand is worth 13 tricks. Many play that Spades cannot be led unless played previously or player to lead has nothing but Spades in his hand.
For making the contract (the number of tricks bid), the player scores 10 points for each trick bid, plus 1 point for each overtrick.
For example, if the player's bid is Seven and he makes seven tricks, the score would be 70. If the bid was Five and the player won eight tricks, the score would be 53 points: 50 points for the bid, and 3 points for the three overtricks. (In some games, overtricks are called "sandbags" and a deduction of 100 points is made everytime a player accumulates 10 sandbags. Thus, the object is always to fulfill the bid exactly.)
If the player "breaks contract," that is, if he takes fewer than the number of tricks bid, the score is 0. For example, if a player bids Four and wins only three tricks, no points are awarded. Some variations subtract points for a broken contract, so that winning three tricks on a bid of four would subtract 40 points from the player's score.
One of the players is the scorer and writes the bids down, so that during the play and for the scoring afterward, this information will be available to all the players. When a hand is over, the scores should be recorded next to the bids, and a running score should be kept so that players can readily see each other's total points. If there is a tie, then all players participate in (at least) one more round of play.