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Home > Rollerball (video game)


 

Rollerball is a video game produced by HAL Laboratory, Inc. in 1988 for the Nintendo Entertainment System. It is designed to be played by one to four players, in turn. It is an emulation of a pinball machine, although it has a second, two-player mode.

The pinball machine rendered in Rollerball is comprised of four screens, which, by proportion, would be about as long as two standard pinball tables if it were a real table. The graphics on two of the four screens are based on various aspects of the New York City skyline. The topmost screen (hereafter called the bonus screen) merely shows some clouds and a blimp. The second screen (the main screen) shows the top of the Empire State Building, while the third screen (intermediate) shows the lower skyline and the Statue of Liberty. The lowest (final) screen shows only a blue backdrop, representing the New York sewers.

1 Gameplay

1.1 Main screen

In the main mode, each player launches the ball directly into the main screen. To the top is an small loop marked SLOT; if the player sends the ball through this loop, a slot machine display in the center of the screen cycles, with various penalties or rewards given when one of the three symbols (an eggplant, a pair of cherries, or a bell) appears three times. The center of the SLOT loop is open, allowing the player to enter the bonus screen.

There is a pair of kickback holes in the upper right of the main screen, with a bumper in proximity to the upper one. The lower one will shoot the ball straight up, relying on the curvature of the wall to direct it into the upper hole if the player is lucky. If the ball falls in the upper hole, one of two things can happen. If the kickback slot in the bonus screen is empty, the ball will be transferred to that slot and another ball will be released to the plunger to enter play. If the kickback slot is already filled, the ball is relaunched from the lower hole.

1.2 Intermediate screen

When in the intermediate screen, the most viable way of returning to the main screen is by a kickback hole on the upper left of the screen. It initially fires up to the main screen when entered, but switches directions every time it is used. If the player gets three cherries on the main screen slot, this hole will always shoot the ball upwards. Otherwise, there are some chances to score in this screen, but it is not a desirable place to have the ball.

There are three sets of three drop targets, and a set of three slots. When the game begins, a light (with the letter A) is lit above the first slot, and one set of three drop targets is chosen and marked with a flashing green light. Additionally, a bonus tally on this screen begins at 3,000 points. Completing a set of drop targets increases this bonus tally; sending the ball through a slot when its light is lit (one can move the light by flipping the flippers) adds the current tally to the player's score.

1.3 Lower screen

The lower screen, however, is the least desirable place to be. The ball can only be officially drained from this screen. However, some options are still available to the player:



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