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Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.

Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives horrendous and deeply felt weight to some of the story's motifs -- questions of free will and determinism. Photopia is thus effective in part because it subverts the expectation that one has upon encountering a piece of interactive fiction: that one's actions will have consequences.

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1998 computer and video games Interactive fiction

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