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Ogre spawned a sequel, G.E.V., focusing on the G.E.V. hovertank and the other "standard" armor and infantry types. G.E.V. introduced somewhat more realistic map terrain rules than Ogre's "clear land and craters" system, as well as rules for overrun combat, spill fire, and cover. It also introduced a nuanced points-based victory condition system which made possible a variety of symmetrical and asymmetrical scenarios.
(G.E.V. did not neglect or forget about Ogres; in fact, it put forth detailed rules governing Ogres in its more detailed game mechanics, and two new types of missile-oriented Ogres were introduced in this game.)