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An Object Modeling Language is a standardized set of symbols and ways of arranging them to model (part of) an object oriented software design.Some organizations use them extensively in combination with a software development methodology to progress from initial specification to an implementation plan and to communicate that plan to an entire team of developers and stakeholders. Using a modeling language is easier than actual programming, because there are fewer means of actually verifying the proper behaviour of the model. This also means real-life interactions between program parts can deliver nasty surprises later in the development when the model is actually translated into software.
Some Object-Oriented methodologists identify three roughly chronological "generations" of object modeling techniques:
- In the first generation, isolated methodologists and small groups developed techniques that solved problems they saw first-hand in OO development projects. In the generation are included people and techniques such as Rumbaugh , Jacobson , Booch, CRC, Formal methods, Shlaer-Mellor , and Yourdon-Coad .
- The second generation recognized that many best practices were scattered among the fragmented OO methodology landscape. Several attempts were made to gather these practices into coherent frameworks such as FUSION . However, the OO community was beginning to recognize the benefits that industry standardization would bring: not just a good way of doing things, but the good way, which would lead to common parlance and practice among developers.
- The third generation consists of credible attempts at this single industry-standard language, with UML the primary example.
Thanks to http://groups.google.com/groups?selm=6isqsl%248hc%241%40nnrp1.dejanews.com&output=gplain
Object-oriented programming
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