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Home > Natural Selection (computer game)


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Natural Selection is a popular modification for the award-winning game Half-Life. Its innovative concept is a mixture of the first-person shooter (FPS) and real-time strategy (RTS) game genres.

The game was created by Charlie 'Flayra' Cleveland. Natural Selection v1 was first publicly released on Halloween Eve 2002, and is now at version 3.0

The game features two teams: Kharaa ( alien species) and Frontiersmen (human space marines). The alien vs. human conflict is a common science fiction theme, notable examples being the StarCraft game and the movie Aliens.


1 Gameplay

The game is played via a first-person perspective. The Frontiersmen also have a single "Commander" player who may place buildings, issue movement orders, and grant upgrades from an overhead perspective (as in RTS game). The Kharaa have no commander, but instead have "Hive Sight" which allows them to see teammates anywhere on the map. Both teams are able to access a map screen which shows them the location of teammates and friendly structures during play.

The game takes place on sprawling, complex maps most of which are supposed to be spaceships or space stations built by the marines and invaded by the aliens.

A typical game can last anywhere from 10 minutes to more than an hour, with both sides vying for control over strategically important map areas and Resource Nodes.

The game ends when one side has achieved the victory condition. For the Frontiersmen (marine) side, this usually entails destroying all alien hives (currently it is only possible for the alien side to control 3 hives), thus ensuring no further alien players may respawn and then hunting the rest down. For the Kharaa (alien) side, winning means destroying all marine "Infantry Portal" structures, thus ensuring that they do not respawn and then eliminating the rest of the marine team.

The game can also automatically end due to stacking, if the game server has the relevant settings enabled. This feature also gives each team the ability to end the game automatically in a forfeit by exiting to the ready room (more commonly known as "F4-ing", due to the default button pressed to enter the ready room) if the other side is unnecessarily prolonging the game.

It is generally agreed amongst players and admitted by its creators that Natural Selection is not perfectly balanced, and that game balance tends to fluctuate with the total number of players. It is alleged that the game's resource distribution system is at its most even in a 6v6 match-up and this is indeed the way most clan matches are played. Most public games however have more players, with 8v8 or more.

There are two game modes in Natural Selection.

1.1 Classic

The Frontiersmen has a commander chair which the commander plays the game like an RTS. He is the one responsible for upgrades, buildings, technology, etc. although he can not directly attack anyone and is immune to direct attack while in the command chair. The rest of the team generally follows the commanders orders, and acts as they see fit. The marines spawn from an "infantry portal" which must be placed by the commander and built by the team. The team shares the resources, but only the commander can distribute them. When a structure or marine is under attack, the command chair sends a message to the commander alerting him of the attack. It is then up to him to notify the marines and tell them how to respond.

The Kharaa do not have a commander but function more independently, each alien can chose their role. The aliens start with one hive which is their respawn area. The total amount of hives aliens can have in a map is three. Not each alien can build structures. Only the gorge lifeform can create more structures and upgrade buildings. Without a hive, the aliens continuously take damage. When a structure or lifeform is under attack, the Kharaa Hivemind sends a message to all alien players, alerting them of the attack.

1.2 Combat

The combat mode is more of a team deathmach game than a strategy oriented one. Neither team can build buildings, the marines do not have a commander, and aliens can only have one hive. Each player buys themself skills which they earn by the level they are on. To gain experience points, the players either must deal damage to the enemy hive or command chair, heal their hive or command chair, or kill the opposing team players. However in the first four levels, if they are nearby a group who are killing players, they gain field experience for being in that area. So if they are tagging along level 8's and 9's and they are level 2, they can stay nearby and let the higher level players hit the front lines while they gain some experience. This is sometimes called 'leeching'.



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