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Magic: The Gathering

The Magic card back design has remained unchanged since the game's introduction in 1993.
Players: 2 (more with variant rules)
Age range: 13 and up
Setup time: < 5 minutes
Playing time: < 30 minutes
Rules complexity: Medium
Strategy depth: Medium
Random chance: Some
Skills required: Card playing, Simple math

Magic: The Gathering (colloq. "Magic" or "MTG"), is a collectible card game created by Richard Garfield, Ph.D. and introduced by Wizards of the Coast in 1993. Magic inspired an entirely new game genre, and continues to endure with an estimated six million players in over seventy countries worldwide and on the Internet 1 . The game plays as a strategy contest much like chess, but like most standard card games, there is an element of luck due to the random distribution of cards during shuffling.

Magic: The Gathering cards are produced in much the same way as normal playing cards. Each Magic card has a face, which displays the card's name, relevant rules text, and artwork. Over 7000 unique cards (each with different attributes and abilities) have been produced for the game, with 500–600 new ones added on a yearly basis. Each player designs a deck of cards chosen from this available pool to be used in competition.

During play, each individual contest is called a "duel" to represent the primary fictional setting of the game. In this setting, each player is said to be a very powerful wizard doing battle against another. In order to win this contest and drive the other wizard away, each wizard draws upon the power of magical spells, items, and fantastic creatures to do battle. Though the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, Magic bears little resemblance to those pencil-and-paper campaigns.

Magic boasts a thriving official tournamentFor the article on the tournaments of the Middle Ages, see Tournament (medieval). A tournament is an organized competition in which many participants play each other in individual games. After each game, each participant is either dropped from the tournam system, in which the game is played for cash and scholarship prizes, but is also known to be very well supported by casual gamers who only play with friends at schools, clubs, or around kitchen tables. The cards themselves also have value, much like trading cardA trading card (or collectible card is a small card which is intended for trading and collecting. Such items are argued to have great potential for appreciation and can become collector's items. Trading cards are traditionally associated with sports; bases, but in this case based on both scarcity and game play potential.


1 History

Role-players were enthusiastic early fans of Magic, but the game achieved much wider popularity among strategy gamers. The commercial success of the game prompted a wave of other collectible card games to flood the market in the mid- 1990sCenturies: 19th century 20th century 21st century Decades: 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 2020s 2030s 2040s Years: Events and trends Computers, technology Explosive growth of the Internet; decrease in the cost of computers and other techn, although many of them were poorly designed and failed both commercially and in popularity. Although Magic's gross card sales have been surpassed in recent years, particularly by JapanJapan (, Nippon/Nihon literally "the origin of the sun") is a country in East Asia situated on a chain of islands east of the Asian continent on the western edge of the Pacific Ocean. The largest of these islands are, from north to south, Hokkaido , Honshese import games based on the PokιmonThe Pokemon Trading Card Game was first introduced to North America in 1999, and in Japan at an earlier date (exact date unknown). It is a collectible card game based off the famous Pokemon video game. At the time, it was published by Wizards of the Coast and Yu-Gi-Oh!The Yu-Gi-Oh! Trading Card Game is based on the card game Magic and Wizards or Duel Monsters which appears in the popular Japanese manga and anime Yu-Gi-Oh!. Each player is alloted a certain number of life points, and the main objective of the game is to franchises, Magic's popularity continues to grow steadily. In 2003, after Magic: The Gathering had fulfilled the ten-year existence required for induction, GAMES Magazine selected it for its Games Hall of Fame, making it the 23rd game so honored. Ironically, Yu-Gi-Oh! started out as a manga series. The fictional game that appears in the second volume, Magic and Wizards a.k.a. Duel Monsters, is a parody of Magic: the Gathering.

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