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The differences between MUSH and prior MU* languages, such as MUD and MUCK, are the inclusion of many visible flags which, when appended to a user name, signify special properties that apply to that user account. One example that is often given is that if a character is set as ENTER_OK, they can be entered just as any virtual room within the text-based world of MUSH; a flexibility that differentiates it from earlier MU* where rooms and entrances, objects and players were all coded to operate as non-interchangable states of design.
The programming language for MUSH is said to have been designed by Larry Foard , and this report seems reliable.
Traditionally, roleplay consists of a series of 'poses'. Each character makes a 'pose' - that is, writes a roughly paragraph-length description of speech actions, etc. which the character performs. Special commands allow players to print OOC messages, distinguished by a prefixed tag from IC action. This medium borrows traits from both improvisational stage acting and writing.
MUSH Warehouse List of MU*s
Multiplayer online games