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Interactive Art can be distinguished from Reactive Art, Electronic Art, or Immersive Art in that it is a dialog between the piece and the participant; specifically, the participant has "agency" (the ability to act upon) the piece and is furthermore invited to do so in the context of the piece, i.e. the piece has "affordance" or "affords" the interaction. In contrast, Reactive Art tends to be a monologue -- the artwork may change form in the presence of the viewer but the viewer may not be invited to engage in the reaction but "merely" enjoy it.
By far the most popular form of Interactive Art is video games. However, like popular art of other disciplines, video games are often denigrated as somehow a "lesser" form of the art. In terms of the creation of agency, however, many video games are at the fore-front of the artistic exploration of interactivity.
The Prix Ars Electronica is a major yearly competition that gives awards to outstanding examples of (technology-driven) interactive art.
The Association of Computing Machinery's Special Interest Group in Graphics -- SIGGRAPH is another annual conference that highlights many interactive artists in both their Art Gallery and Emerging Technologies venues.