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Home > How to solve the Rubik's Cube


 

This page describes one method of solving the popular Rubik's Cube puzzle. It is not the only method.

1 Background

The following is one of many solutions to the Rubik's Cube. This solution was developed by David Singmaster , a British mathematician.

Before starting, a method is required for describing the various moves that will be made. There are six faces, with the following notations:

Each face can be turned either clockwise or counter-clockwise, with respect to its center (i.e. a move that may be clockwise to the viewer when looking at the cube, may not be clockwise for that face, in relation to the middle of the cube). The names for the different kind of moves (the U face will be used as an example) are:

The individual pieces can be referred to by a two-letter (for edges) or three-letter (for corners) combination. For example, the piece in the upper right front corner is called URF, and the edge piece to the down and left of the cube is called DL. These notations refer to the piece that is in that place at that time, not the piece that should go there.

These six moves ( U D L R F B ) moves, and any sequence of moves, do not move the position of the 6 center pieces. (They rotate the center pieces. This solution assumes that the rotation of these center pieces is unimportant.)

1.1 Other terms

2 Step 1: Top edge pieces

The cube is assumed to be scrambled. The first thing to do is to chose a color, say white (it tends to stand out from the other colors on the cube). It's also a very good idea to always do a specific color first, since it will soon be learnt which colors are adjacent, which speeds things up considerably.

The first step is to form a cross on the top face of the cube. Orient the cube so that the white center piece is on top. The aim is to get the correct pieces in the UL, UB, UR and UF locations. So, some of the following moves are needed: (be sure to do those in the first step first).

There should now be a white cross formed on the top of the cube. By now, it will be possible to think how the edge pieces are located relative to one another, which should speed things up.



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