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Home > Homeworld 2


 

Homeworld 2 is a real time strategy computer game, the sequel to Relic Studios ' Homeworld from 1999. Taking place 100 years after the original game, it concerns Hiigara's response to a new threat, known as the Vaygr. In a bizarre twist, the character of Karan Sjet returns to her position as living CPU. It shares the first game's stunning graphics and soundtrack, but its gameplay takes a new direction: Vaygr and Hiigaran ships differ significantly in design and application, as opposed to the Kushan and Taiidan forces which were identical in everything but appearance. Furthermore, its plot lacks the compelling human element of the original.

Homeworld 2 was made in late 2003, but shortly after, Relic Studios was bought by THQ, a direct competitor of Sierra and Vivendi, who still own the Homeworld licence. Therefore, there is a very low chance of any more Homeworld games being produced.



1 Programming Languages

Homeworld 2 uses a proprietary programming language, known as SCAR (SCripting At Relic) in addition to others.

1.1 SCAR

The SCAR language was created for the express purpose of coding in Homeworld 2, and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.) See the SCAR Documentation

1.2 LUA

Homeworld 2 also makes use of the LUA Programming Language. Homeworld 2 mainly uses LUA for in-game levels, formatted as .level files. A players sets many variables inside a Homeworld 2 game, including ambient light, background, placement of start positions and asteroids, among many other things.

1.3 External links

Real-time strategy computer games 2003 computer and video games Space shooter computer games

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