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Home > First-person shooter


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In the plainest sense, a first-person shooter (FPS) is a computer or video game where the player's on-screen view of the game world simulates that of the character, and there is some element of shooting involved. According to this simple definition, a game like Battlezone would be an early example. However in practice the term is used to describe a very specific genre of game with a first person view, almost always centered around the act of aiming and shooting with multiple styles of weapons and limited ammunition. It can be considered a sub-genre of shooter games, though almost all other two dimensional shooter games, especially shoot-em-ups, are more concerned with the gameplay mechanic of dodging than of precise aiming. The term refers to games where the player also has full control over a primarily humanoid character and can interact directly with the environment.

The FPS genre emerged during the early 1990s, at which time computers had become sufficiently powerful to draw 3D graphics in realtime. The breakthrough games were id Software's Wolfenstein 3D and DOOM (initially, FPS games were commonly referred to as "").

FPS games can vary between being an arcade shooter, which are fast paced and have unrealistic elements such as the player being able to shrug off bullets, or a tactical shooter, where the experience is as realistic as possible, and generally what would be fatal in real life will be so for the player as well. In practice, most games fall in between the two.

Most FPSs feature competitive and co-operative online multiplayer, giving rise to a subculture of professional and semi-professional players who form clans and participate in championships. Not only did this occur due to the historical coincidence of FPS games being one of the first to innovate internet multiplayer, but the relatively little moving objects and distance of the players in a FPS allows the genre to be less lag sensitive then other possible competative online genres, such as fighting games. A large percentage of new PC games nowadays are FPSs.

First-person shooters have been subject to substantial controversy due to their levels of violence and the realism inherent in the first-person perspective.

1 Overview

Many FPS games are designed with a core game engineIn computing, a game engine is the core software component of a computer game. It typically handles rendering and other necessary technology, but might also handle additional tasks such as game AI, collision detection between game objects, etc. The most c, separate from the graphics, game rules, and levelIn computer and video games, a level (sometimes called a stage course or map is a separate area in a game's virtual world, in modern games typically representing a specific location such as a building or a city. In very early games, levels were simply "les. This enables developers to reuse or licenseA license or licence is a document or agreement giving permission to do something. The spelling license is usual in American English. In British English, licence is the noun form, and license is the verb, so a when a licensee has a licence they are licens the core software for other games. This "plug-in" design allows amateur programmerIn computing, a programmer is someone who does computer programming and develops computer software. A programmer can be one who develops and maintains software on a large mainframe system or one who develops software primarily for use on personal computers to add new elements to games, such as new rules, characters or weapons without having access to the underlying technology. This process is known as moddingModding is a slang expression for the act of modifying a piece of hardware or software to perform a function not intended or authorized by the original manufacturer. A common example is video game console mod chips, which can allow users to play games leg.

Indeed, it is a common characteristic of FPSs that players and enthusiasts are able to create their own levels (see level designLevel design is the creation of levels—locales, stages, or missions—for a video or computer game. This is done using level design tools, special software usually developed just for the purpose of building levels. Some level editors include Valve's Hammer) or even change overall graphical appearance and even gameplay (modding) of the game for distribution to other fans. Normally, this distribution must be done for free in order to abide by the developers license. This has contributed to the longevity both of the genre and of individual games. Some games even serve as a basis for Total conversionA total conversion in the computer gaming sense, is a mod (" modification") of an existing game where the end result bears little resemblance to the original on which the conversion was based. Many games provide players with the ability to edit the game'ss, where all of the game content is replaced, leaving only the basic game engine intact. Many games now include the software the designers used to make levels, such as UnrealEdUnrealEd (UEd for short) is the level design software used to create levels for Unreal. It was one of the first level editors to ever be packaged with a first person shooter, and prolonged the longevity of Unreal and its sequels. Amateur level designers, for Unreal series or even in-game editors, such as in Far Cry.

For many, the appeal of the FPS lies in immersive frantic blasting with a touch of verisimilitude, humour, puzzle-solving and claustrophobia. For others, the single player mode in story oriented games can have compelling narratives which allow for added element of drama in the games.

FPS are among the most demanding programs for computing resources, persuading many users to upgrade computers that are still suitable for more mundane tasks, such as online browsing and office work. According to IDC analyst Roger Kay, high-end games serve as a catalyst for the mainstream computer market. [1] The two computer components, which are most stressed by FPS games are the CPU and the graphics card. As a result of FPS development, consumer graphics cards began to support 3D hardware rendering . FPS games have also been the catalyst for further development of 3D graphics cards.

Sub-genres include the stealth-based game (also known as a "first-person sneaker") and the tactical shooter as well as survival horror games, which use a similar viewpoint and mechanics, but respectively emphasise avoiding detection and team-based tactics. These are now regarded as being distinct from FPSs in computer games magazines. Thief exemplifies the stealth-based game; Rainbow 6, Ghost Recon, and other games based on novels by Tom Clancy are seminal tactical shooters.

FPS games strive to increase the realism of graphics and game environments, while still making the gameplay fun. As a results, in many games the player has exaggerated physical capabilities and resiliency that allow to make manoeuvres such as "grenade jumping" which is an action that allows the player to gain an extension to normal jumps by blast effects. The extended jump is possible with other game weapons and can so have different names, in the Quake series a "rocket jump" is possible. Other manoeuvres common in FPS games are straferunning and circlestrafing.



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