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Home > First person shooter graphics engines


 

This page give a overview of FPS grapics engines and the games that used them. Engines that included games that have first person view and a third person view are included. Games that only have a first person view are inlcuded, but games that only have a third person view are not considered. For more on graphic engines in general and other types of game engine see Game engine.

1 Early FPS graphics engines

1992-1996 Planar worlds (rectangular grid in Wolfenstein 3D, sector-based plane levels in Doom) with sprite objects. Hardware requirements: software (CPU) rendering.


2 The rise of 3D

1996-1999. For the first time, game engines recreated true 3D worlds with arbitrary level geometry. Instead of sprites the engines used simply textured (single-pass texturing, no lighting details) polygon objects. Hardware requirements: first 3D-accelerators ( Voodoo, Voodoo 2 ).


3 New capabilites, increasing detail

2000-2003. New graphics hardware provided new capabilites, allowing new engines to add various new effects, such as particle effects, fog, coloured lightning, as well as increase texture and polygon detail. Many games featured large outdoor environments, vehicles, rag-doll physics. Hardware requirements: GeForce 2-4 (or similar).




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