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Home > First person shooter graphics engines
This page give a overview of FPS grapics engines and the games that used them. Engines that included games that have first person view and a third person view are included. Games that only have a first person view are inlcuded, but games that only have a third person view are not considered. For more on graphic engines in general and other types of game engine see Game engine.1 Early FPS graphics engines
1992-1996 Planar worlds (rectangular grid in Wolfenstein 3D, sector-based plane levels in Doom) with sprite objects. Hardware requirements: software (CPU) rendering.
2 The rise of 3D
1996-1999. For the first time, game engines recreated true 3D worlds with arbitrary level geometry. Instead of sprites the engines used simply textured (single-pass texturing, no lighting details) polygon objects. Hardware requirements: first 3D-accelerators ( Voodoo, Voodoo 2 ).
- Quake (1996)
- Quake II (1997)
- UnrealUnreal is a first-person shooter computer game developed by Epic Games and published by GT Interactive on May 22, 1998. It was powered by the Unreal engine which had been in development for over three years before the game was released. Since the release (1998) ( Unreal engineThe Unreal engine is one of the more popular action video game engines. First illustrated in the 1998 first-person shooter computer game Unreal it has been the basis of many such games since, including Unreal Tournament and Rainbow Six 3: Raven Shield''.)
- Half-Life (1998) (modified Quake engine)
- Quake III ArenaFor an overview of the Quake game franchise go to Quake series. Quake III Arena (Q3A) is a multiplayer first person shooter game made by id Software in 1999. Players move throughout the map, or "arena", to kill, or " frag", enemy players and score points (1999)
3 New capabilites, increasing detail
2000-2003. New graphics hardware provided new capabilites, allowing new engines to add various new effects, such as particle effects, fog, coloured lightning, as well as increase texture and polygon detail. Many games featured large outdoor environments, vehicles, rag-doll physics. Hardware requirements: GeForce 2-4 (or similar).
- Return to Castle WolfensteinReturn to Castle Wolfenstein is a first person shooter game made by Gray Matter Interactive and id Software and published by Activision in 2001. The multiplayer feature was developed by Nerve Software. It is powered by a heavily-modified version of the Qu (2001), (2003)
- Call of DutyCall of Duty (released in October 29, 2003) is a first-person shooter video game based on the Quake III engine. This wargame simulates the infantry and combined arms warfare of World War II. The game was produced by Activision and developed by Infinity Wa (2003) ( Quake 3 engine)
- No One Lives Forever (2000) No One Live Forever 2 (2002) ( Lithtech engine)
- Battlefield 1942 (2002) ( Refractor 2 engine )
- Unreal 2 (2002) ( Unreal engine)
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