| • Science | • People | • Locations | • Timeline |
The game had a fantasy setting of the multiverse type, with many different worlds, some of which differed from generic fantasy. It appeared to have been heavily influenced by Tarot, the four classical elements of ancient Greece, and mythologies from around the world.
Everway was first with implementing, in a commercial game, several new concepts including much more picture-based/visual source material and character creation than usual. Like other works by Jonathan Tweet, the rules are very simple and flexible. It is also one of a few "diceless" RPGs, although the Fortune Deck works as a randomizer. The original edition contained the "Fortune" deck of thirty-six cards, used for "divination" and action-resolution, as well as ninety "Vision" cards used as source material. The cards were illustrated by Scott Kirschner and Jeff Miracola . The box also had three books of source material and gameplaying tips.