| • Science | • People | • Locations | • Timeline |
| Dig Dug | |
| Developer: | Namco |
| Publisher: | Atari Games |
| Release date: | 1982 |
| Genre: | Retro |
| Game modes: | Up to 2 players, alternating turns |
| Cabinet: | Standard and cocktail |
| Controls: | Joystick; 1 button |
| Monitor | |
| Orientation: | Vertical |
| Type: | Raster, standard resolution |
| Size: | 19-inches |
| Notes | |
| According to KLOV the #6 most popular game of all times | |
Dig Dug is an arcade game released in 1982 by Namco. A popular game based on a simple concept, it was also available as a home video game available on many consoles, and had many arcade and home clones.
Dig Dug
It takes four 'pumps' with the player's action button to inflate a monster to popping. If left partially inflated, the monster will recover after a few seconds, but half-inflating is a useful way to stun an enemy, especially to make sure it remains in the path of a falling rock.
The monsters generally travel through the tunnels, but they are capable of occasionally turning into "eyes" and moving slowly through dirt.
More points are awarded for eliminating an enemy further down in the dirt, and the Fygar is worth more points if it's inflated horizontally than vertically (because it only breathes fire horizontally). "Fruit" (and other symbols, such as a Galaxian ship) occasionally appears in the center of the playfield as a bonus item, and can be collected for points if the player reaches it before it disappears.
The game has no end. The last enemy on a level will try to escape off the top left of the screen. Level numbers are represented by flowers in the top right on the screen. In successive levels, more monsters appear on each screen and they move more quickly.
A sequel to this game, Dig Dug II, was much less common and met with less success in the arcades.