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Home > Diablo II


 

Diablo II is an action-oriented adventure and role-playing game (RPG) in a hack and slash style designed as a sequel to the popular Diablo. It was released by Blizzard Entertainment and developed by Blizzard North in 2000.

As of 2001 (with the Lord of Destruction expansion pack), it has become one of the most popular on-line games ever, due to the free access to Battle.net. Diablo II may be played as a single player game, multi-player via a LAN or serverless TCP/IP, or multi-player via Battle.net. Diablo II is available for both Windows and Mac OS X.


1 Overview

Diablo II is a considerable expansion on Diablo; it spans a much greater game world consisting of four "acts" (with yet another added in ), where each act consists of several areas themed for the act. The game increases the available character classes from three to five, and also add new kinds of items – rare items and set items. The game engine allows much greater varieties in how the character looks depending on equipped items, the ability to run, a convenient key to see all items dropped on ground, a stash to store character items in (that persists between games), and much more.

2 Story

The story of Diablo II takes place a little after the end of the original Diablo. At the end of Diablo, Diablo, the Lord of Terror, is defeated. The hero then takes Diablo's soul stone (a device that is used to bind the soul of any demonSatan In folklore, mythology, and in many religions, a demon is a supernatural entity, generally (but not in all traditions) an evil or malicious spirit. The Greek word daemon ω, appears in the works of Plato and many other ancient authors, without or angelThis article describes supernatural creatures; for other meanings, see angel (disambiguation). Gabriel announces to Mary that she will bear Jesus ( El Greco, 1575) An angel is a spiritual being which assists and serves God or the gods in many religious tr) and puts Diablo's soul into his own body, there to contain him for the rest of eternity. However, Diablo's corruption is rapid and the hero soon begins to lose control. Before long, Diablo is more in control than the hero. In the opening scene of Diablo II, Marius, the narrator of the story, witnesses the Dark Wanderer (the original hero, possessed by Diablo) totally lose control and destroy a building. He is compelled to follow the Wanderer for reasons he himself does not even know. In the wake of the destruction, the player follows in attempt to stop the Dark Wanderer, Diablo. The rest of the the story is revealed through the Acts, as the player eventually confronts Diablo and his two brothers, Baal and Mephisto.

3 Character Classes

Diablo II expands on the original by adding and transforming the already present classes of Warrior, Sorcerer, and Rogue into Paladin, Sorceress, Amazon, Barbarian, and Necromancer. The expansion, Lord of Destruction, adds two other classes, Druid and Assassin, to the mix.

3.1 Paladin

The Paladin is, as the name suggests, a warrior fighting for the good and against the evil and unholy. To reflect this, the Paladin's speciality lies in auras that are either offensive or defensive in nature, and special combat skills ranging from fanatical attacks to specialized anti-undead spells. The auras add considerable complexity to the class as only one aura can be active at a time. The auras can either enhance personal abilities, lower the enemy's, deal damage, or recover health. The Paladin, on top of having access to these auras, has access to great strength and health, and does not require much mana as the auras, generally, don't take any mana to have active.

While only one aura can be active at a time, before patch 1.10, a technique known as "flashing" was used. Many auras, once activated, soon attach onto nearby allies (or depending on the nature of the aura, enemies), so that the effect of the aura is shared. However, this spread effect of the aura is slightly delayed, and, moreover, the aura attached to anyone near the paladin persists for a few seconds after the paladin disables it. So, a somewhat common tactic was to have two offensive auras, one that affects enemies and one that enhances your personal self and allies. The paladin would switch on the enemy-affecting one, wait for it to "stick" onto the enemies, then quickly "flash" to the personal aura (which effects the paladin immediately) and attack the enemies before the first aura dissipates. The process would then be repeated. After 1.10, this strategy is no longer viable, as auras now either change instantly or with atleast unreliable speed.

The Paladin can also attack enemies with his shield, the more powerful the shield the more damage he can do with it.



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