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In this example, the class C has method stubs that forward the methods f() and g() to class A. Class C pretends that it has attributes of class A.
class A { void f() { System.out.println("A: doing f()"); } void g() { System.out.println("A: doing g()"); } } class C { // delegation A a = new A(); void f() { a.f(); } void g() { a.g(); } // normal attributes X x = new X(); void y() { /* do stuff */ } } void main() { C c = new C(); c.f(); c.g(); }By using interfaces, delegation can be made more flexible and typesafe. In this example, class C can delegate to either class A or class B. Class C has methods to switch between classes A and B. Including the implements clauses improves type safety, because each class must implement the methods in the interface. The main tradeoff is more code.
interface I { void f(); void g(); } class A implements I { void f() { System.out.println("A: doing f()"); } void g() { System.out.println("A: doing g()"); } } class B implements I { void f() { System.out.println("B: doing f()"); } void g() { System.out.println("B: doing g()"); } }
Because this is a pattern, developers can make many kinds of mistakes. The developer could forget to delegate a method in the simple version. The developer could mistype the name of one attributeAn attribute is the following: Generally, an attribute is an abstraction characteristic of an entity In database management, an attribute is a property inherent in an entity or associated with that entity for database purposes. In network management, an a.
This pattern typically sacrifices speed optimization in favor of enhanced clarity of abstractionThis article is about the concept of abstraction in general. For other uses, please see abstract (disambiguation). Abstraction is the thought process wherein ideas are distanced from objects. Abstraction uses a strategy of simplification of detail, wherei.
See also Design pattern and Post-object programmingPost-object programming is a new generation of techniques that evolved out of the object-oriented programming generation. Post-object programming emphasizes mixins, delegation, and aspects; as well as heterogeneous groups and multimethods. Post-object lan.
Software design patterns