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The beta releases of Counter-Strike featured left-handed weapons models and the style has been retained through current version 1.6. In the interim, the option of flipping the model over so that it would appear right-handed has become available. However, since the weapon models are direct mirror images, the left and right side of the weapons are reversed. For instance, the forward assist and ejection port of the M4A1 carbine and the bolt and selector switch of the AK-47 appear on the left side of the gun. This is incorrect and rather absurd in reality, as right-handed (majority) users of the guns would be showered with the ejected cartridges of their weapons. It is even worse for the bolt-action rifles, since the original left-handed models incorporated a right-hand bolt, which equates to a left-hand bolt when the image is flipped to a right-handed model.
Each player also starts out with a combat knife; unlike the other weapons, the knife cannot be dropped. The knife has a fast, moderate-damage primary attack and a slow, high-damage secondary attack. The knife's secondary can kill most opponents with two stabs. Either knifemode does a lot more damage when attacking an enemy in the back (since version 1.6). Players are able to run faster with the knife at ready than with a gun out. Knife kills are somewhat rare and always fun to pull off.
The GLOCK 18C Select Fire is the pistol Terrorists (Ts) spawn with. It costs $400, has 20-round 9mm clips, and can be fired in either semi-automatic or burst mode, which fires three shots rapidly. Burst fire is typically most effective from close range. Semi-automatic can take a long time to finely tune to make it a usable weapon, especially when facing USPs (the default CT weapon).
Pros of the Glock include its 20 bullet clip size, fast rate of fire, semi-auto/burst fire choices, ability to stay semi-accurate while player is in the air, and almost no recoil. Cons of the Glock include its low damage rate, realative inaccuracy, and its shortcomings as a long-range weapon. The GLOCK has been in CS since beta 1.0.
The Heckler & Koch .45 USP Tactical is the pistol Counter-Terrorists (CTs) spawn with. It costs $500, has 12-round .45 ACP clips, and has an optional silencer. (The silencer slightly reduces accuracy and damage.) Pros of the USP include accuracy, damage, and flexibility in many situations, and optional suppressor. Cons include a limited clip size (12 bullets) and the high recoil. The USP has been in CS since beta 1.0.
The IMI Desert Eagle .50 AE, nicknamed "Deagle" by players, has the most raw power of any pistol in the game. It costs $650 and has 7-round clips of .50AE. It is the only pistol with the capability to shoot through walls like the rifles. Pros of the Deagle include its massive amounts of damage, ability to shoot through walls, fast reload time, and accuracy over long range. Cons include its limited clip size and limited reserve size (7 bullets per clip with 35 spare), its price, and its relative difficulty at close range. The Deagle was added in beta 2.0.
The SIG P288 costs $600 and uses 13-round clips of .357SIG ammo. It is moderately powerful and highly accurate. The P288 was added in beta 4.0.
The dual Beretta 96G Elites is a pair of pistols that can be wielded akimboIn computer gaming, weapons are akimbo if identical weapons are held in each hand. This usually refers to handguns (many first person shooters have such weapons as " berettas akimbo" or " pistols akimbo") but can refer to any other weapon that can be held (one in each hand) and is only available to the Terrorist team. They cost $1000 and each gun has a 15-round clip of 9mm ammo. Pros of this gun include its fun factor, rate of fire, and aesthetics. The cons include its price, the slow reload rate, inaccuracy, and recoil. The Duallies were added in beta 7.0.