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CGI is used because it is often cheaper and because it allows a single artist to produce the required content without additional help. CGI is sometimes used in advertisements to render a more appealing image of the product.
CGI was first used in movies in 1973. During the next 30 years the image quality progressed enough to make possible fully CGI movies. In early 2000s, computer actors, especially virtual stuntsmen or actors in mass scenes, became indistinguishable from real people. The Timeline of CGI in movies shows a detailed list of pioneering uses of computer-generated imagery in film and television.
In late 1990s the success of several high-profile computer animated films by PIXAR forced Disney and most of the other animation companies to start the transition from traditional animation to 3D.
Developments in CGI technologies are reported each year at SIGGRAPH, an annual conference on computer graphics and interactive techniques, held each year in Los Angeles and attended by tens of thousands of computer professionals.
There have been several beauty pageants held among CGI women. The October 2004 issue of Playboy features topless CGI photos of BloodRayne, a video game character. There are several virtual pop-stars in Japan that enjoyed certain success, releasing music CDs, having their music videos on TV and playing in TV advertisements.