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Home > Bézier curve


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In the mathematical subfield of numerical analysis a Bézier curve is a parametric curve important in computer graphics. A numerically stable method to evaluate Bézier curves is de Casteljau's algorithm.

Generalizations of Bézier curves to higher dimensions are called Bézier surfaces; the Bézier triangle is a special case.

Bézier curves are also formed by many common forms of string art , where strings are looped across a frame of nails.

1 History

Bézier curves were widely publicized in 1962 by the French engineer Pierre Bézier who used them to design automobile bodies. The curves were developed in 1959 by Paul de Casteljau using de Casteljau's algorithm.

2 Definition

Given n+1 points Pi in R3 a Bézier curve of degree n is a parametric curve

composed of Bernstein basis polynomials of degree n

with the Bernstein basis polynomials defined as

Pi is called control point for the Bézier curve. A polygonA polygon (from the Greek poly for "many", and gonos for "angle") is a closed planar path composed of a finite number of sequential straight line segments. The straight line segments that make up the polygon are called its sides or edges and the points wh can be constructed by connecting the Bézier points with lineA line or straight line is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object, i. a curve that is long and straight. Given two points, in Euclidean geometry, one can always find exactly one line that passes through thes, starting with P0 and finishing with Pn. This polygon is called the Bézier polygon.

3 Notes



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