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Home > Autorotation


Autorotations are used in helicopters to perform power off landings from altitude in the event of an engine failure.

Autorotation is also used in autogyro aircraft as the main means of achieving lift during normal operation. See autogyro for more information.

1 Maneuver Description

An autorotation is used when the engine fails, or when a tail rotor failure requires the pilot to effectively shut down the engine. It is very similar to gliding in an airplane.

The entry
To enter the autorotation, the pilot lowers collective all the way down, simultaneously adding right pedal. Lowering the collective maintains RPM during the entry to autorotation, and keeps the AOA (angle of attack) at a normal value during the glide. Adding the right pedal is necessary because in autorotation there is no torque. During power-on flight, the pilot uses a lot of left pedal to counter the torque being produced by the engine. Once the helicopter is autorotating, the engine disengages and produces no more torque. While the collective is being lowered, the nose of the helicopter has a tendency to pitch down. The pilot needs to use aft cyclic to prevent this. Allowing the nose to pitch down creates two problems: it tends to reduce RPM because it decreases the amount of airflow through the rotor disk, and it tends to increase airspeed, usually far above the range you want to use while autorotating.

Establishing the glide
As the air starts flowing up through the rotor system, the RPM will start to increase, and depending on how the helicopter is rigged, the RPM may get too high. In this case, as RPM gets high the pilot can increase collective pitch to lower RPM. The pilot should set up a normal autorotational attitude in order to get a normal airspeed. Although helicopters will autorotate at zero airspeed and even at negative airspeed, normally the pilot will want to hold between 60-70 knots of airspeed during the glide.

Selecting a landing area
Within the first few seconds the pilot will establish autorotation and will have selected a landing area. The approach to the landing should almost always be into the wind, so the pilot needs to select a spot which will allow him to maneuver for an upwind approach. The spot should normally be flat, firm, and fairly level. One thing to quickly look for is poles which may have wires strung. The last thing the pilot needs on short final is trying to duck wires. Once the pilot has selected a landing area, it is recommended he visualize a standard traffic pattern imposed on the landing area and aligned with the wind. The pilot should figure out which leg he is currently on, and then fly the pattern so that he arrives on final approach at an altitude and airspeed which will allow him to land in the selected area. By flying a rectangular traffic pattern, the pilot can find himself on base leg, watching the angle to the landing area. When the angle is right, he simply turns final and will be very close to the desired spot. If the pilot starts to see the angle before he reaches the extended "centerline", he can simply turn final early. By cutting the corner he reduces the distance he has to fly, and makes it to the spot without ending up too low. If the pilot finds himself slightly high on base, he can simply fly through the extended centerline, and turn a little late onto final. The extra distance uses up some extra altitude, and he still makes it to his spot. A little overshoot is preferable to a little undershoot because it can be corrected easily still leaving sufficient energy. An undershoot normally requires going to best glide airspeed and dragging the rotor RPM down to the lowest allowable value. If the pilot is not careful, the result may be reaching the spot with low RPM. This is probably not a problem with a light inertia rotor system, but in a high inertia rotor system the RPM might not be recovered before touchdown.

The Flare
The pilot initiates the flare by using aft cyclic. No collective or pedal input is normally required. The height that the pilot should start to flare at depends on many factors, including the model of helicopter, the descent rate, the airspeed, the descent rate, the headwind component, and how rapidly the pilot is going to move the cyclic. The purpose of the flare is twofold. First, it slows the descent rate of the helicopter, from 1,000 or 2,000 feet per minute to much less, so that a soft touchdown can be made. It also reduces the forward ground speed to just a few knots so that sliding on the landing gear is minimized. The flare must be timed to not zero the descent rate, because the helicopter would be left hanging in the air bleeding RPM, but rather the flare should be timed to slow the descent rate so that the helicopter is approaching the ground at a managable rate. The descent rate should be decreasing so that it either goes to zero just above the ground, or is low enough that a little collective pitch can bring it to zero.

The Landing
Touchdown is accomplished by (typically) putting the helicopter into a level attitude, and then using the collective to cushion the landing, just as in a hovering autorotation. The pedals are used to align the landing gear with the ground track.

Power Recovery
If the pilot is practicing an autorotation he may decide to recover to a hover, rather than touch down. The procedure is to start raising collective while still in the flare, just as flare effectiveness starts to go away, before any increase in sink rate is experienced. By starting the recovery early, the engine is not trying to play catch-up, and the recovery can be made with the RPM in the green range at all times.

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