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Since the B.I.G. demo various crews continued to push the limits of the Atari ST hardware with both clever efficient coding techniques (pre-calculated sprites, table driven calculations etc) as well as utilising undocumented hardware bugs/features (synchron coding, border busting, sync scrolling).
Beside the big players, a lot of unknown crews were active during this time, mainly preparing to become game developers, which in fact was the dream job for a lot of demo scene members. Crews like X-Troll for example hadn't released much demos to the public but went straight into developing ST games.
The Atari demo scene started to peter out around 1993 as the popularity of the 16 bit micros was overtaken by the relentless advance of the x86 based PC. Some nostalgic demos have been released since and several demo's have enjoyed revivals running on ST emulators such as STonX and PacifiST or more recently on SainT or STEem.
See Demo Scene