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The Arilou bring to mind typical alien images from the 20th century. The Arilou Lalee'lay, usually called Arilou, are a fictional race of beings featured in the sci-fi Star Control computer game series.
Almost nothing is known about the Arilou beyond physical appearances. Conversely, the Arilou appear to know humanity very well, a fact which is considered somewhat disturbing. The Arilou are short humanoids with glowing eyes, nostrils with no nose, and a diminutive mouth unused for communication. They have pale skin and hypercephalic skulls, the spitting image of popular depictions of alien encounters in the late 20th century. In the closing credits of the PC version of Star Control II, they are compared to alien coverups in Roswell and others. The Arilou are also known to be pan-dimensional beings, extending through planes of existence like reeds through a pond surface. The Arilou, like fellow pan-dimensionals the Orz, however, are somewhat uncommunicative on the subject.
The Arilou seem to enjoy pranks, a trait shared by their neighbors, the Umgah. Their sudden disappearance after Earth was slave-shielded by the Ur-Quan Kzer-Za task force shows their typical disconnectedness with the other sentient races of the galaxy excepting humanity.
The Arilou attitude toward humans is paternal, and they often refer to humans as their children. In fact, the sole reason the Arilou joined the Alliance of Free Stars was to protect the humans. The Arilou even adopted their name from the Celts, on Earth. Their connection with humans extends far deeper into the species' past, and the Arilou have said that they knew "the first human." This suggests that, like the Yehat with the ShofixtiThe Shofixti are a fictional race of beings featured in the sci-fi Star Control computer game series. Ship: Scout Homeworld: Delta Gorno II Contacts: Humans, Yehat, Ur-Quan, VUX Quotes: "Kyaiee!" The Shofixti are a marsupial-like species that were uplifte, the strange xenoforms are responsible for uplifting human culture into sentience. Whether or not this is true, they admitted to experimenting on humanity to make them invisible to other-dimensional parasites. They are obviously intent on protecting humanity, despite, or because of, their role in its origins.
What the Arilou have chosen to share with humans is information directly concerning the human species, and not much of that. They served in the Alliance from 2116 until the close of the war, then vanished to what they call a "nook in *time*," or a small protected area of the dimension they call QuasiSpace.
Since the destruction of the Sa-MatraIn Star Control 2, the battle station used by the Ur-Quan Kzer-Za to defeat their sibling race the Kohr-Ah. It is the prize to be awarded to the victor of the Doctrinal Conflict, and the game is won when the Sa-Matra is destroyed. and the silence of the Kohr-Ahblack caterpillar-like beings, shown here above a ceremonial bone pit, in Star Control II. The Kohr-Ah are a fictional race of beings featured in the sci-fi Star Control computer game series. Ship: Marauder Homeworld: Unknown Contacts: Kzer-Za, Humans Quo death fleets, they have again come into contact with the galaxy, in Star Control 3, though like much more in this game, this was ignored by fans in a feat of krypto-revisionismKrypto-revisionism is a concept created and named by writers Steven Grant and Mark Evanier, and describes the rejection by the audience of a storyline, concept, plot, or idea in an ongoing series. Steven Grant explained the origin of the term on a message.
Star Control races