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3D computer graphics are works of graphic art that were created with the aid of digital computers and specialized 3D software. In general, the term may also refer to the process of creating such graphics, or the field of study of 3D computer graphic techniques and its related technology.

3D computer graphics are distinct from 2D computer graphics in that a three-dimensional virtual representation of objects is stored in the computer for the purposes of performing calculations and rendering images. In general, the art of 3D graphics is akin to sculpting or photography, while the art of 2D graphics is analogous to painting. In computer graphics software, this distinction is occasionally blurred; some 2D applications use 3D techniques to achieve certain effects such as lighting, while some primarily 3D applications make use of 2D visual techniques.

1 Technology

OpenGL and Direct3D are two popular APIs for the generation of 3D imagery on the fly. Many modern graphics cards provide some degree of hardware acceleration based on these APIs, frequently enabling the display of complex 3D graphics in real-time. However, it's not necessary to employ any one of these to actually create 3D imagery.

2 Creation of 3D computer graphics

The process of creating 3D computer graphics can be sequentially divided into three basic phases:

2.1 Modeling

The modelling stage could be described as shaping individual objects that are later used in the scene. There exist a number of modelling techniques:

Modelling processes may also include editing object surface or material properties (e.g., color, luminosity, diffuse and specular shading components—more commonly called roughness and shininess, reflection characteristics, transparency or opacity, or index of refraction), adding textures, bump-maps and other features.

Modelling may also include various activities related to preparing a 3D model for animation. Objects may be fitted with a skeleton, a central framework of an object with the capability of affecting the shape or movements of that object. This aids in the process of animation, in that the movement of the skeleton will automatically affect the corresponding portions of the model. See also Forward kinematic animation and Inverse kinematic animation.

Modelling can be performed by means of a dedicated program (e.g., LightwaveLightWave (or, more properly, LightWave 3D is a computer graphics program for 3D modeling, rendering, and animation. Although the program originated on the Commodore Amiga, it has since been ported to support Mac OS X, Windows, and Linux platforms. It was Modeler, Rhinoceros 3D , MorayMoray is a 3D modeling program for POV-Ray that allows one to visually model entire scenes. As such, it does not provide for the manual editing of POV-Ray script files. Moray V3. 5 is the fourth version. External link .), an application component (Shaper, Lofter in 3D Studio) or some scene description language (as in POV-RayUtah Teapot, rendered in POV-ray. Shadows, specular-highlighting, colored lighting, and bump mapping are demonstrated. The Persistence of Vision Ray-Tracer or POV-Ray is a free ray tracing program available for a variety of computer platforms. It was orig). In some cases, there is no strict distinction between these phases; in such cases modelling is just part of the scene creation process (this is the case, for example, with Caligari trueSpacetrueSpace is a 3D computer graphics program developed by Caligari on the Windows platform. It is targeted primarily towards hobbyists and low-end 3D work. Its file format COB is used to store a three dimensional model, which can be embedded in Active Worl).



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