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Home > 3D Studio Max


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3D Studio Max (sometimes called 3ds Max or just MAX) is a 3-dimensional vector graphics and animation program, written by Kinetix (a division of Autodesk). It was developed as a successor to 3D Studio for DOS , but for the Win32 platform. Kinetix was later merged with Autodesk's latest acquisition, Discreet Logic. The current version of 3DS Max as of November 2004 is 7.

1 Overview


3ds Max is one of the most widely-used 3D software today for several reasons, such as its long heritage on the Microsoft Windows platform, its powerful editing capabilities and its ubiquitous plugin architecture. While still supplying most of the needed tools out-of-the-box, there is a plethora of plugins available.

Some previous versions required a special copy prevention device (a dongle) to be plugged into the parallel port while the program was run. Due to the risk of people sharing the dongle (if the people don't use the program at the same time), a software copy prevention method was implemented instead. Registration involving personal information such as name, address and e-mail address is now required.

Currently 3ds Max has a lot of advanced features. Since version 6.0, Mental Ray is included. This is the second advanced renderer included in 3ds Max.

Since version 5.0, 3DS Max has had advanced lighting. Advanced lighting included Radiosity and Light Tracer . These were very user-friendly and not so far behind professional rendering systems such as finalRender, Brazil r/s or V-ray .

3D Studio also includes Havok Reactor 2.0. This is a very powerful solution for realistic dynamic simulation (also used in many games such as Half-life 2, Max Payne 2 and Tribes: Vengeance).

Besides the powerful tools, 3ds Max has an intuitive user interface that is relatively easy to use, featuring a stack-based modifier architecture. There are 4 basic modeling methods:

1.1 Modeling with primitives

This is a basic method. The point is that one is modeling something only with boxes, spheres, cones, cylinders and other predefined objects. One can also subtract, cut, connect primitives together. For example, one can make two spheres which will work as blobs that will connect with each other. This is called "blob-mesh modeling," or "balloon modeling."

1.2 NURMS

NURMS stands for Non-Uniformal Rational MeshSmooth.

This is the 3ds Max implementation of subdivision surface modelling, a methodology that is rapidly displacing NURBS modeling as the methodology of choice for both low- and high- polygonA polygon (from the Greek poly for "many", and gonos for "angle") is a closed planar path composed of a finite number of sequential straight line segments. The straight line segments that make up the polygon are called its sides or edges and the points wh modelling. Point of this method is modeling with polygons(in 3d studio max you are working with editable mesh, or editable poly). After creating approximate model with polygons you apply meshsmooth. Advantage of NURMS meshsmooth is that every vertex and edge has its own weight. Weight symbolizes how much will the final shape affected by that vertex/edge.

NURMS modeling is less complicated than spline modeling, and can serve very well to not so professional users, while providing excellent scalability and control to skilled and experienced artists.

One weakness of 3ds max's subdivision surface implementation is that the entire mesh is explicitly tesellated to the same degree at render time, as opposed to 'true' sub-D's, which subdivide only the necessary portions of the model and/or adaptively change subdivision amounts across the model or from frame to frame



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